Welcome to PS2 Alerts!

The aim of this project is collect statistical and analyitical data for Alerts within Planetside 2.

Social Integration Update (10/03/14)

Hey folks! The site now has a Facebook page, which will be used to better help connect with you guys better. Currently announcements on Twitter get buried by the tons of tweets the site sends, so Facebook will be better.

I've also added the social integration you see on the left and follow buttons on the top right. You can use the buttons on the left to share alerts easily to your wall or page! (Useful for bragging rights, outfits!)

I understand that this might be a rather trivial feature, my development time has been a little limited as of late. More features will be coming soon!

True Faction Scoring Update: (09/02/14)

The site now generates a score per alert based on how well an empire performed with their population. You can see the results below!

The Alert Detail pages have been updated showing you how the TFS score was calculated per alert. Also done some layout changes. Any feedback you have on these would be appricated! (10/03/14)

March will be the beginning of the Alert Domination Series, which is a challenge for all empires game-wide to get the highest score by winning tactically, not winning by zerging. More information will be released in the next coming weeks.

Click here for more information!

Disclaimer: There may be bugs present in this site, as this is NOT a final build! If you have issues with the site, please contact me either by Twitter or by Email. Please also note that this site is NOT affiliated with SOE or the Planetside 2 team.

Updated: 15/02/14

Got it!

General Statistics

Alerts Submitted Icon Alerts Dominated Icon
4797 996

Alerts Recorded

Alerts Dominated


Time Filtering:

True Faction Scoring

True Faction Scoring is an indication of how well an empire does in alerts with their populations. The scoring is designed so that empires with vast amounts of population % in an alert get lower scores than those with less population.

The population average is sampled from the beginning, halfway and the end of the alert.

EXP Gained from Victory / Average Population % = Score

Example Result (Global Alert - 10000 XP total):

VS = 5 Facilities (40% pop average)
NC = 2 Facilities (36% pop average)
TR = 2 Facilities (24% pop average)
  • VS = 5555 / 40 = 139
  • NC = 2222 / 36 = 62
  • TR = 2222 / 24 = 93

However, say the populations were fairly even, with the same results. The empires will be awarded properly for their tactical gameplay rather than pure zerging. The facilities gained mean more in this scenario rather than the populations.

  • VS = 5555 / 35 = 159
  • NC = 2222 / 33 = 67
  • TR = 2222 / 32 = 69

How are these scores calculated?
Briggs 20984 43636 48716
Ceres 36120 58156 36896
Cobalt 36929 49468 37932
Connery 49731 31675 27824
Mattherson 55230 34138 40445
Miller 39493 32246 56148
Waterson 37078 45041 44773
Woodman 48346 40493 35729
Totals 323911 334853 328463

Continents & Types

Faction & Types

Recent Alerts

View all Alerts

06:05 18-04-14

Server: Ceres
Continent: Esamir
Type: Territory
Victor: Terran Republic

05:59 18-04-14

Server: Cobalt
Continent: Indar
Type: Bio
Victor: Vanu Sovereignty

05:53 18-04-14

Server: Mattherson
Continent: Amerish
Type: Territory
Victor: Terran Republic

05:51 18-04-14

Server: Woodman
Continent: Amerish
Type: Tech
Victor: Vanu Sovereignty

05:25 18-04-14

Server: Connery
Continent: Cross
Type: Bio
Victor: Vanu Sovereignty

04:38 18-04-14

Server: Waterson
Continent: Cross
Type: Bio
Victor: Terran Republic

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